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TO BUILD A FIRE
2D Side-Scrolling Adventure Game
Play as a Little Match Girl abandoned in the city of Haslev on New Years Eve. You intend to sell what little possessions you have left – your matchsticks. Wander around darkened streets and meet citizens who are in need of warmth and help. As the evening grows cold, so do you. Will you be able to survive the night?
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#unreal #3d #leveldes
TO BUILD A FIRE
2D Side-Scrolling Adventure Game
Play as a Little Match Girl abandoned in the city of Haslev on New Years Eve. You intend to sell what little possessions you have left – your matchsticks. Wander around darkened streets and meet citizens who are in need of warmth and help. As the evening grows cold, so do you. Will you be able to survive the night?
Navigation
#unreal #3d #leveldes
TO BUILD A FIRE
2D Side-Scrolling Adventure Game
Play as a Little Match Girl abandoned in the city of Haslev on New Years Eve. You intend to sell what little possessions you have left – your matchsticks. Wander around darkened streets and meet citizens who are in need of warmth and help. As the evening grows cold, so do you. Will you be able to survive the night?
Navigation
PROJECT SHOWCASE
PROJECT SHOWCASE
PROJECT SHOWCASE
INTRODUCTION
TO BUILD A FIRE is a 2D Side-Scrolling Survival Adventure Game. Play as a Little Match Girl abandoned in the city of Haslev on New Years Eve. You intend to sell what little possessions you have left – your matchsticks. Wander around darkened streets and meet citizens who are in need of warmth and help. As the evening grows cold, so do you. Will you be able to survive the night?
INTRODUCTION
TO BUILD A FIRE is a 2D Side-Scrolling Survival Adventure Game. Play as a Little Match Girl abandoned in the city of Haslev on New Years Eve. You intend to sell what little possessions you have left – your matchsticks. Wander around darkened streets and meet citizens who are in need of warmth and help. As the evening grows cold, so do you. Will you be able to survive the night?
INTRODUCTION
TO BUILD A FIRE is a 2D Side-Scrolling Survival Adventure Game. Play as a Little Match Girl abandoned in the city of Haslev on New Years Eve. You intend to sell what little possessions you have left – your matchsticks. Wander around darkened streets and meet citizens who are in need of warmth and help. As the evening grows cold, so do you. Will you be able to survive the night?
project details
Duration
3 months
PROJECT TYPE
Video Game
TEAM SIZE
5
PROJECT OBJECTIVES
Unity Game Prototype w/ Narrative Focus
software used
Unity Engine, Visual Studio Community, Clip Studio Paint, Figma
ASSET CREDITS
Images from Unsplash
Icons from The Noun Project
project details
Duration
3 months
PROJECT TYPE
Video Game
TEAM SIZE
5
PROJECT OBJECTIVES
Unity Game Prototype w/ Narrative Focus
software used
Unity Engine, Visual Studio Community, Clip Studio Paint, Figma
ASSET CREDITS
Images from Unsplash
Icons from The Noun Project
project details
Duration
3 months
PROJECT TYPE
Video Game
TEAM SIZE
5
PROJECT OBJECTIVES
Unity Game Prototype w/ Narrative Focus
software used
Unity Engine, Visual Studio Community, Clip Studio Paint, Figma
ASSET CREDITS
Images from Unsplash
Icons from The Noun Project
Role & responsibilities
Role
Project Manager, Systems Lead, Narrative Designer
For this project, I took on multiple roles, related to this Project's Premise.
As the Project Manager, I played an active role in checking on my team mates' progress, and ensured that certain milestones were met.
As the Systems Lead, I was responsible for creating the game's systems, allowing my co-designers to work on the project. Examples include Dialogue, UI, Cutscenes and Story Flags.
As a Narrative Designer, I participated in organizing the structure of the story, in relation to the game's multiple endings, alongside writing dialogue for some of the game's characters.
Contributions:
Pitching game ideas & concepts to team mates
Advising team on production and scope of project
Consulting team mates on game's Art & Narrative Direction
Breaking down game pre-requisite Art Assets for artists
Writing & reviewing dialogue scripts for characters and narrative events
Populating levels with art assets to deliver environmental immersion
Creating gameplay systems such as movement, in-engine cutscenes, dialogue, text-parsing, adaptive UI, NPCs, story flags
Role & responsibilities
Role
Project Manager, Systems Lead, Narrative Designer
For this project, I took on multiple roles, related to this Project's Premise.
As the Project Manager, I played an active role in checking on my team mates' progress, and ensured that certain milestones were met.
As the Systems Lead, I was responsible for creating the game's systems, allowing my co-designers to work on the project. Examples include Dialogue, UI, Cutscenes and Story Flags.
As a Narrative Designer, I participated in organizing the structure of the story, in relation to the game's multiple endings, alongside writing dialogue for some of the game's characters.
Contributions:
Pitching game ideas & concepts to team mates
Advising team on production and scope of project
Consulting team mates on game's Art & Narrative Direction
Breaking down game pre-requisite Art Assets for artists
Writing & reviewing dialogue scripts for characters and narrative events
Populating levels with art assets to deliver environmental immersion
Creating gameplay systems such as movement, in-engine cutscenes, dialogue, text-parsing, adaptive UI, NPCs, story flags
Role & responsibilities
Role
Project Manager, Systems Lead, Narrative Designer
For this project, I took on multiple roles, related to this Project's Premise.
As the Project Manager, I played an active role in checking on my team mates' progress, and ensured that certain milestones were met.
As the Systems Lead, I was responsible for creating the game's systems, allowing my co-designers to work on the project. Examples include Dialogue, UI, Cutscenes and Story Flags.
As a Narrative Designer, I participated in organizing the structure of the story, in relation to the game's multiple endings, alongside writing dialogue for some of the game's characters.
Contributions:
Pitching game ideas & concepts to team mates
Advising team on production and scope of project
Consulting team mates on game's Art & Narrative Direction
Breaking down game pre-requisite Art Assets for artists
Writing & reviewing dialogue scripts for characters and narrative events
Populating levels with art assets to deliver environmental immersion
Creating gameplay systems such as movement, in-engine cutscenes, dialogue, text-parsing, adaptive UI, NPCs, story flags