Project Categories
2D
3D
Game Design
Level Design
Narrative Design
Systems Design
Unity
Unreal Engine
Personal Works
Venus Foo.
Conscientious. Considerate. Curious.
Conscientious. Considerate. Curious.
Conscientious. Considerate. Curious.
Game Developer, focusing on Game Systems & Narrative.
I'm a Game Developer located in Singapore, sporting a proficiency towards developing game systems and editing their narrative scripts. I graduated from DigiPen Singapore in 2024 with a Bachelors of User Experience and Game Design. During my studies, I've also won the Gold Award for the 2024 GDC Narrative Review Competition for my essay on Heaven Will Be Mine.
Since then, I've worked on UNYIELDER by TrueWorld Studios as a Game Programmer (credited as V.F. / SEN), which adds 2 years of professional experience on top of my project experience of 6 years.
I'm a Game Developer located in Singapore, sporting a proficiency towards developing game systems and editing their narrative scripts. I graduated from DigiPen Singapore in 2024 with a Bachelors of User Experience and Game Design. During my studies, I've also won the Gold Award for the 2024 GDC Narrative Review Competition for my essay on Heaven Will Be Mine.
Since then, I've worked on UNYIELDER by TrueWorld Studios as a Game Programmer (credited as V.F. / SEN), which adds 2 years of professional experience on top of my project experience of 6 years.
ABOUT MYSELF
ABOUT MYSELF
I’ve grown up alongside games and adore how they have the capacity to bring people together; not only in conversation, but also within a virtual world, physically or otherwise! I also appreciate the stories that they are able to tell, and the experiences they provide players.
With regards to my project experience, I’ve worked on multiple types of games, from tabletop RPGs to full-blown digital prototypes on custom engines, and have collaborated with individuals of various disciplines to see each of these projects to completion.
Towards my work, I'm interested in expanding my knowledge with regards to Gameplay, Narrative and Systems Design. I do my own research on these topics on my off time, and enjoy learning about these topics especially if they are pertaining to experimental systems featured in commercial games. Additionally, during the creation process of any of my projects, I am especially drawn to themes and motifs in the concepts I come up with.
Personally, I have a soft spot for indie titles and roguelikes. My favourite titles are from the Mystery Dungeon series!
Outside of the work I do, my hobbies include reading manga, analyzing commentary on contemporary culture, writing stories collaboratively and keeping up with social media trends.
I’ve grown up alongside games and adore how they have the capacity to bring people together; not only in conversation, but also within a virtual world, physically or otherwise! I also appreciate the stories that they are able to tell, and the experiences they provide players.
With regards to my project experience, I’ve worked on multiple types of games, from tabletop RPGs to full-blown digital prototypes on custom engines, and have collaborated with individuals of various disciplines to see each of these projects to completion.
Towards my work, I'm interested in expanding my knowledge with regards to Gameplay, Narrative and Systems Design. I do my own research on these topics on my off time, and enjoy learning about these topics especially if they are pertaining to experimental systems featured in commercial games. Additionally, during the creation process of any of my projects, I am especially drawn to themes and motifs in the concepts I come up with.
Personally, I have a soft spot for indie titles and roguelikes. My favourite titles are from the Mystery Dungeon series!
Outside of the work I do, my hobbies include reading manga, analyzing commentary on contemporary culture, writing stories collaboratively and keeping up with social media trends.
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