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operetta
3D Puzzle Adventure Game
In this 3D puzzle-adventure game, play as Phantom, as he explores the run-down Abyssinian Opera House to learn about the last performer to ever stand upon its stage.
Navigation
#unity #3d #leveldes #gamedes #art
operetta
3D Puzzle Adventure Game
In this 3D puzzle-adventure game, play as Phantom, as he explores the run-down Abyssinian Opera House to learn about the last performer to ever stand upon its stage.
Navigation
#unity #3d #leveldes #gamedes #art
operetta
3D Puzzle Adventure Game
In this 3D puzzle-adventure game, play as Phantom, as he explores the run-down Abyssinian Opera House to learn about the last performer to ever stand upon its stage.
Navigation
PROJECT SHOWCASE
PROJECT SHOWCASE
PROJECT SHOWCASE
INTRODUCTION
OPERETTA is a 3D puzzle adventure game created by Digipen’s Team H.U.M. Play as Phantom, a kitten who witnessed the tragic aftermath of a fatal stage accident first hand, as he explores the run-down Abyssinian Opera House to learn about the last performer to ever stand upon its stage.
INTRODUCTION
OPERETTA is a 3D puzzle adventure game created by Digipen’s Team H.U.M. Play as Phantom, a kitten who witnessed the tragic aftermath of a fatal stage accident first hand, as he explores the run-down Abyssinian Opera House to learn about the last performer to ever stand upon its stage.
INTRODUCTION
OPERETTA is a 3D puzzle adventure game created by Digipen’s Team H.U.M. Play as Phantom, a kitten who witnessed the tragic aftermath of a fatal stage accident first hand, as he explores the run-down Abyssinian Opera House to learn about the last performer to ever stand upon its stage.
project details
Duration
6 months
PROJECT TYPE
Video Game
TEAM SIZE
9
PROJECT OBJECTIVES
3D Puzzle Adventure Game
software used
Unity, Clip Studio Paint, Visual Studio Code, H.U.M Engine
project details
Duration
6 months
PROJECT TYPE
Video Game
TEAM SIZE
9
PROJECT OBJECTIVES
3D Puzzle Adventure Game
software used
Unity, Clip Studio Paint, Visual Studio Code, H.U.M Engine
project details
Duration
6 months
PROJECT TYPE
Video Game
TEAM SIZE
9
PROJECT OBJECTIVES
3D Puzzle Adventure Game
software used
Unity, Clip Studio Paint, Visual Studio Code, H.U.M Engine
Role & responsibilities
Role
Design Lead
As a Design Lead, I was responsible for prototyping the game idea in Unity, which meant constructing systems related to the game. This includes teleporting mechanics, environmental obstacles and puzzles.
I was also responsible for certain aspects of the game's level design, cutscenes and VFX.
Contributions:
Created systems for Teleportation, Puzzle, Level Environment.
Created visual effects for environment.
Prototyped and implemented various environmental and level designs.
Worked with Technical Lead to implement new and existing systems into custom engine.
Drafted art assets for cutscenes.
Role & responsibilities
Role
Design Lead
As a Design Lead, I was responsible for prototyping the game idea in Unity, which meant constructing systems related to the game. This includes teleporting mechanics, environmental obstacles and puzzles.
I was also responsible for certain aspects of the game's level design, cutscenes and VFX.
Contributions:
Created systems for Teleportation, Puzzle, Level Environment.
Created visual effects for environment.
Prototyped and implemented various environmental and level designs.
Worked with Technical Lead to implement new and existing systems into custom engine.
Drafted art assets for cutscenes.
Role & responsibilities
Role
Design Lead
As a Design Lead, I was responsible for prototyping the game idea in Unity, which meant constructing systems related to the game. This includes teleporting mechanics, environmental obstacles and puzzles.
I was also responsible for certain aspects of the game's level design, cutscenes and VFX.
Contributions:
Created systems for Teleportation, Puzzle, Level Environment.
Created visual effects for environment.
Prototyped and implemented various environmental and level designs.
Worked with Technical Lead to implement new and existing systems into custom engine.
Drafted art assets for cutscenes.