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KOPI KAKIS adventure
2D Educational Visual Novel Game
Take on the role of a grassroots volunteer today! Learn about the different policies of Singapore and establish rapport with your residents on an individual level. Understand how different policies affect and benefit your neighbours. Commissioned by People's Association as a self-learning application for their grassroots volunteers.
#unity #2d #systems
KOPI KAKIS adventure
2D Educational Visual Novel Game
Take on the role of a grassroots volunteer today! Learn about the different policies of Singapore and establish rapport with your residents on an individual level. Understand how different policies affect and benefit your neighbours. Commissioned by People's Association as a self-learning application for their grassroots volunteers.
#unity #2d #systems
KOPI KAKIS adventure
2D Educational Visual Novel Game
Take on the role of a grassroots volunteer today! Learn about the different policies of Singapore and establish rapport with your residents on an individual level. Understand how different policies affect and benefit your neighbours. Commissioned by People's Association as a self-learning application for their grassroots volunteers.
PROJECT SHOWCASE
PROJECT SHOWCASE
PROJECT SHOWCASE
INTRODUCTION
KOPI KAKIS ADVENTURE is a 2D Educational Visual Novel game, commissioned by People's Association (PA) of Singapore, as a self-learning tool for their grassroots volunteers to learn about different policies of Singapore and how they may benefit the residents in their neighbourhood.
In this game, players will take on the role of a grassroots volunteer, where they will learn about Singapore’s different policies and, afterwards, inform the citizens of Singapore about these policies. As a grassroots volunteer, players will also establish rapport with some of the residents on an individual level, and explore policy options that may be helpful to them.
The goal of this game is for Singaporean grassroots leaders to practice or to be educated on their activities as a grassroots leader during their off-time. To achieve this, the game will have to not only be educational, but entertaining enough for the grassroots leaders want to return to the game on their own time.
INTRODUCTION
KOPI KAKIS ADVENTURE is a 2D Educational Visual Novel game, commissioned by People's Association (PA) of Singapore, as a self-learning tool for their grassroots volunteers to learn about different policies of Singapore and how they may benefit the residents in their neighbourhood.
In this game, players will take on the role of a grassroots volunteer, where they will learn about Singapore’s different policies and, afterwards, inform the citizens of Singapore about these policies. As a grassroots volunteer, players will also establish rapport with some of the residents on an individual level, and explore policy options that may be helpful to them.
The goal of this game is for Singaporean grassroots leaders to practice or to be educated on their activities as a grassroots leader during their off-time. To achieve this, the game will have to not only be educational, but entertaining enough for the grassroots leaders want to return to the game on their own time.
INTRODUCTION
KOPI KAKIS ADVENTURE is a 2D Educational Visual Novel game, commissioned by People's Association (PA) of Singapore, as a self-learning tool for their grassroots volunteers to learn about different policies of Singapore and how they may benefit the residents in their neighbourhood.
In this game, players will take on the role of a grassroots volunteer, where they will learn about Singapore’s different policies and, afterwards, inform the citizens of Singapore about these policies. As a grassroots volunteer, players will also establish rapport with some of the residents on an individual level, and explore policy options that may be helpful to them.
The goal of this game is for Singaporean grassroots leaders to practice or to be educated on their activities as a grassroots leader during their off-time. To achieve this, the game will have to not only be educational, but entertaining enough for the grassroots leaders want to return to the game on their own time.
project details
Duration
6 months
PROJECT TYPE
Video Game
TEAM SIZE
5
PROJECT OBJECTIVES
Unity Game Prototype w/ Narrative Focus
software used
Unity Engine, Visual Studio Community
project details
Duration
6 months
PROJECT TYPE
Video Game
TEAM SIZE
5
PROJECT OBJECTIVES
Unity Game Prototype w/ Narrative Focus
software used
Unity Engine, Visual Studio Community
project details
Duration
6 months
PROJECT TYPE
Video Game
TEAM SIZE
5
PROJECT OBJECTIVES
Unity Game Prototype w/ Narrative Focus
software used
Unity Engine, Visual Studio Community
Role & responsibilities
Role
Lead Programmer
As the Lead Programmer for Kopi Kakis, I was responsible for setting up source control, integrating external libraries, setting up and modifying our dialogue system to fit the project's needs.
I was also responsible for delegating tasks to my co-programmer, acting as their code consultant on certain programming issues, and communicating with my team mates and our client company (PA) on the coding progress of our game.
Contributions:
Setting up external libraries for development (Cinemachine, YarnSpinner, UPR)
Setting up Source Control for project
Communicating with clients on programmers' progress on project
Creating gameplay systems such as NPCs, story flags, text parsing, quiz
Modifying existing libraries to fit project needs (YarnSpinner)
Implementing logic behind UI elements
Consulting co-programmer regarding Systems in other Gameplay Areas
Creating extensive technical and design project documentation in preparation for team handovers
Role & responsibilities
Role
Lead Programmer
As the Lead Programmer for Kopi Kakis, I was responsible for setting up source control, integrating external libraries, setting up and modifying our dialogue system to fit the project's needs.
I was also responsible for delegating tasks to my co-programmer, acting as their code consultant on certain programming issues, and communicating with my team mates and our client company (PA) on the coding progress of our game.
Contributions:
Setting up external libraries for development (Cinemachine, YarnSpinner, UPR)
Setting up Source Control for project
Communicating with clients on programmers' progress on project
Creating gameplay systems such as NPCs, story flags, text parsing, quiz
Modifying existing libraries to fit project needs (YarnSpinner)
Implementing logic behind UI elements
Consulting co-programmer regarding Systems in other Gameplay Areas
Creating extensive technical and design project documentation in preparation for team handovers
Role & responsibilities
Role
Lead Programmer
As the Lead Programmer for Kopi Kakis, I was responsible for setting up source control, integrating external libraries, setting up and modifying our dialogue system to fit the project's needs.
I was also responsible for delegating tasks to my co-programmer, acting as their code consultant on certain programming issues, and communicating with my team mates and our client company (PA) on the coding progress of our game.
Contributions:
Setting up external libraries for development (Cinemachine, YarnSpinner, UPR)
Setting up Source Control for project
Communicating with clients on programmers' progress on project
Creating gameplay systems such as NPCs, story flags, text parsing, quiz
Modifying existing libraries to fit project needs (YarnSpinner)
Implementing logic behind UI elements
Consulting co-programmer regarding Systems in other Gameplay Areas
Creating extensive technical and design project documentation in preparation for team handovers