#unreal #3d
THE NEVER WAKING MOON
3D Animated Short Film
A young woman parts ways with an undercover hitman organisation, and is now on the run with nothing but her most valued possessions. Alone on the train, she reminisces about her past and family ties.
INTRODUCTION
FOOD FIGHT is a tabletop game about making dishes and throwing food to conquer your enemies in a post apocalyptic world. Players, as students, will find themselves enrolled in a chef academy, ready to discover the world, develop themselves and their flaming hot passions for both cooking and combat.
project details
Duration
3 months
PROJECT TYPE
Short Film
TEAM SIZE
5
PROJECT OBJECTIVES
Short Film created via Sequencer in Unreal Engine
software used
Unreal Engine 5
ASSET CREDITS
Images from Unsplash,
themadcartographer, for use of their worm diagram (pg 21, Campaign Booklet).
Role & responsibilities
Role
Narrative Designer
As a Narrative Designer, I was responsible for both writing the rules of the game within the Rulebook alongside the descriptions of the characters and scenarios that occurred within the Campaign booklet.
Contributions:
Ensuring rules of the system was relayed accurately and concisely
Ensuring terminologies were kept consistent.
Creating page descriptions and rule examples in Rulebook
Describing instructions, scenarios, character actions and personalities in Campaign Booklet
Creating descriptions of enemies for the Unit Catalogue
Sourcing for appropriate images
PROJECT SHOWCASE
Full previews are available online for this project at the following:
You may also browse through select pages of the project here: